Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

jackf723

9
Posts
3
Topics
A member registered Aug 02, 2020

Recent community posts

Push comes to shove, you could always do what DroidFlip did and have the user tap the screen to continue after disabling Talkback.

I'm about to update, let's see if the game starts this time.

Thanks!

It looks as though the escape key doesn't work in menus, owing to the fact there is no way out of the options or learn sounds menu. With there being no exit option as well, the only option here seems to be to enable talkback and access quick-settings or notifications to get out of the game

Additionally, if you do not wait to disable Talkback until the please make sure your screen reader is disabled message finishes speaking, the game doesn't take it as a cue to initialize.

The latest Android build launches without a problem. Will be posting a list of reports in its own thread.

This same thing is happening on my Pixel 4 device running on Android 11, and a Braillenote Touch running Android 8.1.0 Oreo.

So the speech for the tutorial works well in the newest build, including direction announcing. The string limit problem might be apparent in the tutorial string that mentions hyperjumps, it cuts off.

dialog: Asteroids only explode if they're small. Larger asteroids fragment into 2 medium asteroids. Each medium asteroid fragments into 2 small asteroids. This asteroid will break into pieces when shot. Look out for flying fragments! Use T to learn how many targets are left. Use a hyperjump, Downto...

Thanks!

It is indeed a feature as described in the manual, with the exception of the random respawn, that having not been put in the readme. I do see that happening on my end as well, though.

There was a quirk in wave 2 of the last round I ran through, and I have a feeling this might be a balance issue. The wave started, and only microseconds later we're immobilized after getting greeted by the bisuness-end of an asteroid. The level started, the red-alert barely had time to react, and the ship crashed. I played quite a few rounds earlier and have had this happen. A few close calls, but I normally have good reaction and can either hyperjump or take care of them right away, whereas this last issue seems like a legitimate imbalance.

Thanks!

Yes, this is only happening in the tutorial. It is also happening with the speech rate panel, but:

1. The rate values are still being read, and

2. That's a bit of a mute point since you wouldn't be changing the speech-rate in-game when using a screen-reader anyway.

(1 edit)

Hello!

In Onslaught, NVDA 

alpha-20400,675c4c54 is on a bit of a bender during the tutorial page. I was able to read the tutorial using sapi without problem, but on NVDA, we have:

1. Start the tutorial

2. NVDA says: ᘪ

OK: button

3. Attempt 2?

곀໏

OK: button

Is this a problem with the betas? I can go ahead and try on a stable build if needed.

Otherwise the game's pretty good, though I need to contact Turtle Beach and see if these sounds are bad for the Elite Atlas Aero while in Superhuman Hearing mode, as there is some clippage from time to time. Do you have a general list of assets/sound libraries as to where these sounds came from so I can refer the support staff to these sounds?

Thanks!

Best Regards,

Jack